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We have the background you want in the game systems you already love! Explore strange new worlds with Star Fleet, attack enemy battle stations with the Klingons, slip across the border with the Romulan Privateers, collect souvenirs with the Orion Pirates. Be whatever character you want to be on whatever ship you want to fly doing pretty much whatever you want. It's a big galaxy! You can use the menu above to find out more information our different role playing products. The most critical things to know about the Prime Directive Role-Playing Universe are:.
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We are here to stay. Our license never expires and we will not be shut down in two years like other RPGs of this genre. Yes, we have a contract with Paramount and all of this is 100% legal. Rather than inventing a new system and trying to recruit players for it, we offer our books in a variety of existing and very popular systems.
Because the Prime Directive Universe is presented in widely used systems, no end of already-published books can be used as source material for any planet you want to visit. We currently offer Prime Directive in two game engines, and are negotiating for some others.
We won't do every game engine but we will do the ones that make good business sense. Introduction to the Star Fleet Universe: Prime Directive and Roleplaying Ever wondered just what is the Star Fleet Universe? Want to find out? This short introduction provides some of the background, 'geography,' timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is 'known' for new players at demos and conventions. Come game with us in the Star Fleet Universe!
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Contents. Prime Directive RPG The original release of Prime Directive was published by in 1993. Using an in-house design by Mark Costello and Timothy D. Olsen, it used a -style system similar to and.
PD’s most popular aspects were a multi-tiered task resolution system, where characters could achieve 'Complete', 'Moderate', 'Minimal', or 'Botch' levels of success with their actions, and the Character Reputation and Background system that allowed characters to “spontaneously” develop skills, abilities, and prior associations appropriate to the mission at hand. Both of these aspects provided a sense of Television Series verisimilitude that many found to be appropriate to the game’s Trek origins. The greatest complaint was that character selection was limited to members of a Prime Team or a similar group, not allowing players to be captains or other important positions, although later supplements did provide this ability.
Also, since the rules were unique to this game, and only vaguely similar to other systems, many players were not willing to take the time and effort required to learn them, although the same could be said of many RPGs of that time. The published books for the game included the core rulebook, a Federation sourcebook.
And a few adventure books. GURPS Prime Directive. Main article: After the folding of Task Force Games and the cancellation of the original Prime Directive line, the new publishers of Star Fleet Universe games, were left with the question of what to do with PD. They were primarily a wargame company, and the poor sales of the supplements were cause for a reexamination.
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Eventually, they approached to utilize the Powered by GURPS format. D20 Prime Directive and D20M Prime Directive At this writing, the core rulebook, D20 Klingons, D20 Romulans (no D20M as of Aug 2011), and D20 Federation are available for this system. Supplements for the Gorns, Tholians and other empires/races are in various writing stages. Other Prime Directive variants It has been announced that Prime Directive and related sourcebooks will be released beginning in Spring 2012 in order to further expand the potential user base for the role-playing aspect of the Star Fleet Universe. Prime Teams Prime Teams were a concept pioneered in the original Prime Directive game.
The concept was a specialized 'Landing Party' that could do a wide variety of functions, including science, negotiations, and combat. The concept was developed by the designers who wished to avoid the and of having the Captain and primary bridge personnel always putting themselves in danger. Prime Teams were criticised by some as being essentially a Star Fleet version of the 'adventuring party' found in numerous -style fantasy games. While 'Prime Teams' themselves are a Federation designation, nearly every empire had their own equivalent. References.
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